![]() Eventually the dialogue will start looping (not sure about this), which further proves that you aren't really ending the game, you are just doing the same as stopping reading a book before the last page. However the point is, you are supposed to delete her. It helps understand her character more, since we barely interacted with her truly the whole game. Not mentioning the huge chunk of dialogue she has. She reacting to you quitting, she reacting to you saving, it's all part of making Monika look authentic and a concrete character and at the same time reinforce the idea that this is not going anywhere, which is a very clever game design choice. So in a clever manner, they have her a lot of unique features for that scene. The concept of that part of the game is that you are stuck with her, and you have to delete her.īut it would be weird and lazy if she simply didn't say anything the whole time, even when she prepared all of it. Monika's "ending" is an illusion because you simply stopped playing the game. Technically, this game has only one ending. Better get used to the fact that most spared Monika and that in other timelines she got away with it. ![]() Originally posted by Megumin:Yeah, but it would be much better for both parties if you decided to take the garbage out AKA delete Monika.
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